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F-RSIN 1/144 Dassault Mercure
 

Building F-RSIN's 1/144 Dassault Mercure

By Jodie Peeler

History

Many times we read in magazines and on the online boards the question, "Why doesn't somebody make a kit of [insert obscure subject here]?" Fortunately for we hobbyists, there are a few people who act on their desires for kits of obscure subjects. As a result, we're blessed with kits and conversions for aircraft we'd never get from mainstream manufacturers. With the Internet, it's easier to make the modeling community aware of these wares. It's also easier for you to buy them, since many of them offer online ordering and payment.

One of the 'cottage manufacturers' that has taken advantage of this new way of doing business is F-DCAL . F-DCAL was started by a group of like-minded individuals who make laser-printed decals for airliner models. They've also introduced a line of resin kits and conversions under the F-RSIN brand. From F-RSIN we now have kits of such lesser-represented types as the Nord 262, the Bloch 220 and others; conversion kits for early Comets, later Caravelles and the Concorde prototype; and today's subject, the Dassault Mercure in 1:144 scale.

What was the Mercure, you ask? And why does our subject model look so darn much like a 737? Well, that's because the Mercure was sort of a French 737, meant to fly short routes. In cooperation with French aviation authorities, Dassault identified a market for an aircraft to serve routes of less than 1,500 kilometers. French domestic airline Air Inter needed an airliner larger than its 99-seat Caravelles to serve internal routes, and (with encouragement from the French government) chose the Mercure instead of the Boeing 727. The prototype Mercure first flew in May 1971, and Air Inter hoped to begin Mercure service in 1973.

Reality, however, would be cruel to the Dassault twin-jet. Problems with certification pushed delivery of the first aircraft to May 1974. By that time, the market for commercial aircraft had changed. A worldwide fuel crisis made airlines seek more efficient use of more fuel-efficient aircraft. Worse, the Mercure was entering a market already dominated by the popular McDonnell-Douglas DC-9 and Boeing 737-200 aircraft, both of which had established loyal followings and both of which had longer range than the Mercure. (One period joke about the Mercure was that its short range would never let it leave France.) Though Dassault had hoped to deliver the 300th Mercure by 1979, the orders never materialized. A proposed longer-range Mercure ASMR, powered by CFM-56 engines, never left the drawing board, and the Mercure program ended after the production of 12 aircraft.

In service, the Mercure was a reliable airplane. Pilots loved it, calling it ìAir Inter's fighter jetî (comparable to how some airline pilots felt about the similarly ill-starred Convair 880). But it was an airplane launched at an unfortunate time. Air Inter would remain the sole operator of the type, retiring the last of its Mercures in November 1994. Several of them escaped destruction and now spend their dotage as museum relics.

(The author is indebted to Alain Mengus' detailed history of the Mercure, or this information.)

The Kit

F-RSIN has given the airline hobbyist a full 1:144 scale kit of this historically significant, but mostly forgotten, aircraft. Mastered by Laurent Herjean, the F-RSIN Mercure consists of 19 resin parts. A decal sheet by F-DCAL gives options for three Air Inter schemes worn by the Mercure fleet.

(Author's disclosure: The author has known Laurent for several years and considers him a good friend. The author has also served as a vendor of F-RSIN and F-DCAL products. The remarks in this article, however, are those of a modeler who has built airliner models for longer than she can count, or cares to remember, for that matter.)

Upon opening the box, you see that this is a hand-made kit using low-technology resin casting. That's how you have to view it, as something that won't be a Tamiyagawa experience. There will be some adventure before you're done. And the kit is heavy! The fuselage casting is one very solid piece, with scribed lines indicating nose gear doors. The vertical tail is a separate part, as are wings and tailplanes; they have basic control surfaces and flap separation lines scribed in. Wings have flap actuator fairings molded in, and locator tracks for the separate engines. The engine assemblies are two-piece affairs, with a separate cowl/fan section and a main aft section. Landing gear is delicately cast in resin, which will cause some problems we'll address later.

The chief shortcoming of this kit, as with many such kits that are cast without pressure pots, is that several parts have air bubbles or divots caused by voids in the mold. These seemed to be most prevalent in areas such as wingtips, trailing edges, inlet lips and the tips of the actuator fairings. If you've built similar kits before, you know how to address these flaws: super-glue and accelerator for the pinholes, and epoxy putty for short-shot fairings and other intricate areas. Some of the leading edges on my kit looked a little rough, but a little sanding smoothed them right out. You'll also have to clean up some flash, too. These are hand-made kits, so be prepared for some work. It's time well-spent, though, because time spent here saves you work later on.

Assembly itself is very straightforward. Once you've cut the parts from their casting blocks and sanded the surfaces true, you just glue them in their proper places. Since there are really no positive locators for the flying surfaces, you must be careful in aligning them, making sure there's even and consistent dihedral on the wings and stabilizers and making sure the tail is lined up properly. (Yes, the stabilizers really are angled that way on real Mercures.) Engines tack in place under the wings, and that's it! now you fill and sand like any other kit. As with most resin kits, the amount of joint filling you do will be in inverse proportion to the amount of sanding and test fitting you do. Parts preparation is vital. For the stuff that still won't quite snuggle in, Mr. Surfacer and putty will take you the rest of the way. Fortunately, the parts in my kit seemed to fit well, and I didn't have to do any more assembly-stage filling than I'd have to do on a similar injection-molded airliner kit.

Once the basic airframe was acceptable, I primed it with Tamiya spray primer. I love Tamiya's primers because they harden the surface and help prevent etching where dissimilar materials meet. A white acrylic coat followed (Floquil Reefer White, with a drop of blue to prevent yellowing), and, once that set, I masked the white areas and sprayed the belly, wings and stabilizers with Polly S Light Ghost Gray. When that dried, I masked the wing and tail surfaces and sprayed the belly, engines and leading edges with Polly S Aluminum acrylic. Be advised, however, that some Air Inter schemes offer the option of a gray belly or an aluminum belly. The F-RSIN and F-DCAL instructions aren't precise on this, so this is where research will pay off! Many pictures of Air Inter Mercures are available at, among other places, airliners.net. I brush-painted the hot sections of the engines with Polly S Oxidized Aluminum for an appropriate ìburnedî look.

After the paint dried, I sprayed the entire airplane with Future before applying the decals. Your decal options? Well, anything you want so long as it's Air Inter! (Yes, believe it or not, the Mercure is one of the few types that companies like Pan Am, which otherwise seemed to have one of everything, didn't get hold of!)

F-DCAL's laser-printed decals are nicely detailed and extremely thin. It's very easy to make them wrinkle and bubble. They're also translucent, meant to be placed against a white background. You may be alarmed when they appear to change colors when you slide them off the backing, but they'll look normal again once they're in place. (Don't let them overlap, or the additional color layer will change the decal's color!) They're printed on a continuous sheet, so it's very important you also trim off all the excess decal film you can.

Most of all, you also need to be certain you're applying them to an absolutely glossy finish. Due to the translucent nature of these decals, silvering becomes even more pronounced and is visible beneath the decals' color layers. You can apply flat clear coats later, but during decaling, the model needs to be as glossy as possible. I didn't quite do that, and you can see several areas of excessive silvering, inconsistent color and some wrinkling.

I encountered no real problems aside from the longer cheatline decals wanting to wrap around themselves on occasion. I also tore a few of the longer decals, since they're so thin, and had to patch them. Be careful! The cockpit windscreen decal will require some finesse; mine didn't want to quite match the slope of the fuselage shape, so I had to do some judicious trimming.

For the cheatline-painted version you have choices for early and late tail logos, with appropriate changes in title and details along the fuselage. The ìwhite-whaleî final scheme requires you to paint the light-blue wrap around the rear fuselage. Since I'm lazy (and since I'm not a big fan of such schemes), I chose the old tail logo. A coat of Future sealed the decals once they set. Mine wasn't the greatest decaling job in the world, but with proper preparation and a better gloss coat than mine, the decals will look just fine.

The final details of this kit pose its biggest challenges. The landing gear is, literally, the weakest part of an otherwise competent kit. There's no way those delicate resin castings are going to hold up under all that weight. Reinforcing the nose gear was as simple as drilling a hole through the strut and gluing in a length of brass wire. The mains, however, were a little more involved. For those, I cut away the thinnest of the rearmost struts, which were closest to vertical and closest to bearing the weight of the model. I rebuilt it with brass wire. I filed a groove in the back of the assembly so the wire would have a ìnestî and drilled a hole in the bottom of the gear strut, between the wheel mounting pins. I inserted the wire and secured it with plenty of super glue. After a little finish work and some paint, it looks almost as good as the original part. I left a little stub of wire out the top that fit into a hole drilled in the gear well; this gave me a pin for mounting the strut.

Last little details remained. You must supply your own antennas and gear doors, so I made some from styrene card. I also replaced the kit-supplied main wheels, which looked a little too simplified; my replacements were from the spares box, and I believe they were copies I cast of L-1011 main gear wheels. Not necessarily perfect, but it'll do for now. I used the kit's nose wheels, but since then I think they look a little bit too big. There's something about the nose gear that makes the model seem a little huskier than the actual Mercure. Maybe it's just me.

Otherwise, the model looks 'right,' with no major problems of shape or symmetry apparent. And it is heavy! It's also a satisfying project to complete, too, and keeps my A320 and A321 company atop the display case. The finished model is about the size of an A320, which somehow seems appropriate, given how the A320 and its derivatives now fly many routes for which the Mercure was designed.

Conclusion

Is the F-RSIN Mercure a kit for everybody? Probably not. It's a relatively expensive kit (with shipping included, it's 36.50 Euros, which as I write this works out to just under $45 US) of a relatively obscure subject. It requires some advanced skills to do it justice, most notably in filling pinholes and otherwise cleaning up the parts. It's not a state-of-the-art kit, either; you will have to do some sanding, shaping and filling. And, unless you plan to put your Mercure on a display stand (or unless F-RSIN soon makes these parts available in white metal), you will have to reinforce the landing gear. That fix alone puts the kit into the 'advanced modelers only' category.

However, if you're up to the challenge, and have an interest in the Mercure, Air Inter or French civil aviation, the F-RSIN kit is worth a try. It's a good kit, and probably the only way you'll get a decent Mercure in the established airliner scale without scratchbuilding it yourself. Better still, it'll get the folks going "hey, what's that?" at the next contest of club meeting!